using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///
/// 10ml注射器对接硬件脚本
///
public class ZhuSheQi_10SenSor : Sensor
{
///
/// 进度值
///
[HideInInspector]
public float progressValue;
[SerializeField]
Text txt;
private void Start()
{
transform.parent.GetComponent().SendFunction("+++");
}
public override void ReceiveData(string datas)
{
base.ReceiveData(datas);
if (!datas.Split('%')[0].Split("ID:")[1].Split(',')[0].Equals("ZSQ10")) return;
//this.Error(datas);
progressValue = (Convert.ToInt32(datas.Split("%")[0].Split("LEVEL:")[1])) / 10.0f;
//this.Error($"当前10ml注射器的进度为:{progressValue}");
}
public override void Display(string datas)
{
base.Display(datas);
txt.text = $"10ml注射器拉取进度:{progressValue}";
}
}