using DongWuYiXue.DaoNiaoShu;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///
/// 棉签对接硬件脚本
///
public class MianQian_SenSor : Sensor
{
///
/// 旋转X
///
[HideInInspector]
public float X;
///
/// 旋转Y
///
[HideInInspector]
public float Y;
///
/// 旋转Z
///
[HideInInspector]
public float Z;
[SerializeField]
Text txt;
private void Start()
{
GameManager.Instance.senSor.SendFunction("+++");
}
public override void ReceiveData(string datas)
{
base.ReceiveData(datas);
if (!datas.Split("OK")[0].Split("ID:")[1].Split(',')[0].Equals("MQ")) return;
//this.Error(datas);
X = float.Parse(datas.Split("OK")[0].Split("PIT:")[1].Split(',')[0]);
Y = float.Parse(datas.Split("OK")[0].Split("YAW:")[1].Split(',')[0]);
Z = float.Parse(datas.Split("OK")[0].Split("ROL:")[1].Split(',')[0]);
//this.Error($"当前旋转角度为:{X},{Y},{Z}");
}
public override void Display(string datas)
{
base.Display(datas);
txt.text = $"棉签:X:{X},Y:{Y},Z:{Z}";
}
}