using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class WeiGuanZhiRu_SenSor : Sensor { [HideInInspector] public int deep_Num; public Text txt; public override void ReceiveData(string datas) { base.ReceiveData(datas); if (!datas.Contains("WBJC")) return; deep_Num = int.Parse(datas.Split('%')[0].Split("Deep:")[1].Split("mm")[0]); } public override void Display(string datas) { base.Display(datas); txt.text = $"胃管的插入深度为:{deep_Num}"; } }