66 lines
1.9 KiB
C#
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using FSM;
using System.Buffers;
using UnityEngine;
using ZXKFramework;
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namespace DongWuYiXue.DaoNiaoShu
{
public class BaoLuYinJingState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
this.Log("<22><><EFBFBD>뱩¶<EBB1A9><C2B6><EFBFBD><EFBFBD>״̬");
fsm.Show(<><C5AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>");
fsm.ShowCamera("<22><><EFBFBD><C2B6><EFBFBD><EFBFBD>1_Camera");
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.ShowSpeakPanel(new Vector3(-25f, 85f),
"<22><><EFBFBD><EFBFBD><EFBFBD>ּ<EFBFBD><D6BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѹ<EFBFBD><D1B9><EFBFBD><EFBFBD><EFBFBD><C2B6><EFBFBD><EFBFBD>2-5cm",
"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѹ", 2, 1, SpeakAction);
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}
private void SpeakAction(int arg1, string arg2)
{
switch (arg1)
{
case 0:
fsm.AddScore(0, 0);
break;
case 1:
if (fsm.main_gameModel.modeType == ModeType.ShiXun)
{
fsm.AddScore(3, 0);
}
if (fsm.main_gameModel.modeType == ModeType.KaoHe)
{
fsm.AddScore(1, 0);
}
break;
case 2:
Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
break;
default:
break;
}
fsm.Hide(<><C5AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>");
fsm.ShowCamera("<22><><EFBFBD><C2B6><EFBFBD><EFBFBD>2_Camera");
fsm.PlayClip("<22><><EFBFBD><C2B6><EFBFBD><EFBFBD>_TimeLine", () =>
{
fsm.nextState = true;
});
}
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public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
GameManager.Instance.uiManager.CloseUI<SpeakPanel>();
fsm.Hide(<><C5AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>");
fsm.nextState = false;
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}
}
}