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1.7 KiB
C#
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using FSM;
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using System.Buffers;
using UnityEngine;
using ZXKFramework;
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namespace DongWuYiXue.DaoNiaoShu
{
public class TiWeiState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
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this.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ״̬");
fsm.Show(<><C5AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>");
fsm.ShowCamera("<22><>λ_Camera");
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.ShowSpeakPanel(new Vector3(-25f, 85f),
"<22><><EFBFBD><EFBFBD><EFBFBD>ֽ<EFBFBD><D6BD><EFBFBD><EFBFBD><EFBFBD>Ȯ<EFBFBD><C8AE>λ<EFBFBD>ڷ<EFBFBD>Ϊ<EFBFBD>Ҳ<EFBFBD><D2B2><EFBFBD>λ",
"<22>Ҳ<EFBFBD><D2B2><EFBFBD>λ", 2, 1, SpeakAction);
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}
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private void SpeakAction(int arg1, string arg2)
{
switch (arg1)
{
case 0:
fsm.AddScore(0, 0);
break;
case 1:
if (fsm.main_gameModel.modeType == ModeType.ShiXun)
{
fsm.AddScore(5, 0);
}
if (fsm.main_gameModel.modeType == ModeType.KaoHe)
{
fsm.AddScore(1, 0);
}
break;
case 2:
Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
break;
default:
break;
}
fsm.PlayClip("<22><>λ_TimeLine", () =>
{
fsm.nextState = true;
});
}
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public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
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fsm.Hide(<><C5AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>");
fsm.nextState = false;
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}
}
}