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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using DongWuYiXue.Main;
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using ZXKFramework;
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namespace DongWuYiXue.Main
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{
public class GamePlayingState : StateBase
{
public override void OnEnter(params object[] obj)
{
base.OnEnter(obj);
Game.Instance.AdapterInit();
}
public override void OnExit()
{
base.OnExit();
}
}
}