67 lines
2.1 KiB
C#
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2025-09-09 15:06:44 +08:00
using FSM;
using System.Buffers;
using UnityEngine;
using ZXKFramework;
namespace DongWuYiXue.DaoNiaoShu
{
public class JieShiState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
this.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬");
fsm.ShowCamera("JieShi_Camera");
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.Show("<22>л<EFBFBD>ʿ<EFBFBD><CABF><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>");
fsm.ShowSpeakPanel(new Vector3(715f, 45f),
"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>á<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD>ij<EFBFBD><C4B3><EFBFBD>ʵʩ<CAB5><CAA9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ҪĿ<D2AA><C4BF><EFBFBD>ǽ<EFBFBD><C7BD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Һ<EFBFBD>ų<EFBFBD><C5B3><EFBFBD>ͨ<EFBFBD><CDA8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>׹<EFBFBD><D7B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͵<EFBFBD>Σ<EFBFBD>ա<EFBFBD><D5A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ij<EFBFBD><C4B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򾲺<EFBFBD><F2BEB2BA><EFBFBD>ʹ<EFBFBD><CDB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̫<EFBFBD><CCAB><EFBFBD>ġ<EFBFBD><C4A1><EFBFBD><EFBFBD>ǻᾡ<C7BB><E1BEA1><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>",
"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", 2, 1, SpeakAction);
}
private void SpeakAction(int arg1, string arg2)
{
switch (arg1)
{
case 0:
fsm.AddScore(0, 0);
break;
case 1:
if (fsm.main_gameModel.modeType == ModeType.ShiXun)
{
fsm.AddScore(5, 0);
}
if (fsm.main_gameModel.modeType == ModeType.KaoHe)
{
fsm.AddScore(1, 0);
}
break;
case 2:
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fsm.AddScore(0, 0, true);
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Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
break;
default:
break;
}
fsm.PlayClip("JieShi_TimeLine", () =>
{
Game.Instance.sound.StopBGM();
fsm.PlayClip("<22>õ<EFBFBD>_TimeLine", () =>
{
fsm.Hide("<22>л<EFBFBD>ʿ<EFBFBD><CABF><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>");
fsm.nextState = true;
});
});
}
public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.Hide("<22>л<EFBFBD>ʿ<EFBFBD><CABF><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>");
fsm.nextState = false;
}
}
}