2025-09-09 15:06:44 +08:00
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using FSM;
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using System.Buffers;
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using UnityEngine;
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using ZXKFramework;
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namespace DongWuYiXue.DaoNiaoShu
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{
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public class JieShiState : FsmState<FSMManager>
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{
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public override void OnStateEnter()
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{
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base.OnStateEnter();
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this.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬");
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fsm.ShowCamera("JieShi_Camera");
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fsm.ShowTip(0);
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fsm.PlayBgm(0);
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fsm.Show("<22>л<EFBFBD>ʿ<EFBFBD><CABF><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>");
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fsm.ShowSpeakPanel(new Vector3(715f, 45f),
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"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>á<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD>ij<EFBFBD><C4B3><EFBFBD>ʵʩ<CAB5><CAA9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ҪĿ<D2AA><C4BF><EFBFBD>ǽ<EFBFBD><C7BD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Һ<EFBFBD>ų<EFBFBD><C5B3><EFBFBD>ͨ<EFBFBD><CDA8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><D7B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͵<EFBFBD>Σ<EFBFBD>ա<EFBFBD><D5A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ij<EFBFBD><C4B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><F2BEB2BA><EFBFBD>ʹ<EFBFBD><CDB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̫<EFBFBD><CCAB><EFBFBD>ġ<EFBFBD><C4A1><EFBFBD><EFBFBD>ǻᾡ<C7BB><E1BEA1><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>",
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"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", 2, 1, SpeakAction);
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}
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private void SpeakAction(int arg1, string arg2)
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{
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switch (arg1)
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{
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case 0:
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fsm.AddScore(0, 0);
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break;
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case 1:
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if (fsm.main_gameModel.modeType == ModeType.ShiXun)
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{
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fsm.AddScore(5, 0);
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}
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if (fsm.main_gameModel.modeType == ModeType.KaoHe)
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{
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fsm.AddScore(1, 0);
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}
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break;
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case 2:
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2025-09-15 14:17:29 +08:00
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fsm.AddScore(0, 0, true);
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2025-09-09 15:06:44 +08:00
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Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
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break;
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default:
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break;
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}
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fsm.PlayClip("JieShi_TimeLine", () =>
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{
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Game.Instance.sound.StopBGM();
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fsm.PlayClip("<22>õ<EFBFBD>_TimeLine", () =>
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{
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fsm.Hide("<22>л<EFBFBD>ʿ<EFBFBD><CABF><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>");
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fsm.nextState = true;
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});
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});
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}
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public override void OnStateStay()
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{
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base.OnStateStay();
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}
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public override void OnStateExit()
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{
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base.OnStateExit();
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fsm.Hide("<22>л<EFBFBD>ʿ<EFBFBD><CABF><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>");
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fsm.nextState = false;
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}
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}
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}
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