2025-09-09 15:06:44 +08:00
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using FSM;
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namespace DongWuYiXue.DaoNiaoShu
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{
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public class JieGuoState : FsmState<FSMManager>
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{
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public override void OnStateEnter()
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{
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base.OnStateEnter();
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2025-09-13 16:38:19 +08:00
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this.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬");
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2025-09-15 14:17:29 +08:00
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GameManager.Instance.timeCounterManager.StopTimeCounter();
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GameManager.Instance.uiManager.ShowUI<ChengJiPanel>();
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2025-09-09 15:06:44 +08:00
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}
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public override void OnStateStay()
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{
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base.OnStateStay();
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}
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public override void OnStateExit()
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{
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base.OnStateExit();
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2025-09-15 14:17:29 +08:00
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GameManager.Instance.uiManager.CloseUI<ChengJiPanel>();
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fsm.nextState = false;
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2025-09-09 15:06:44 +08:00
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}
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}
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}
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