30 lines
1.0 KiB
C#
30 lines
1.0 KiB
C#
|
|
using UnityEngine;
|
|||
|
|
using ZXKFramework;
|
|||
|
|
|
|||
|
|
public class AdapterTouch : IAdapter
|
|||
|
|
{
|
|||
|
|
public void Init()
|
|||
|
|
{
|
|||
|
|
switch (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name)
|
|||
|
|
{
|
|||
|
|
case "Main":
|
|||
|
|
Debug.Log("当前操作方式:Touch");
|
|||
|
|
YiLiao.Main.GameManager.Instance.playerManager.Init(OperatingType.Touch);
|
|||
|
|
break;
|
|||
|
|
case "JingMaiLiuZhiZhen":
|
|||
|
|
{
|
|||
|
|
GameObject canvasObj = YiLiao.JingMaiLiuZhiZhen.GameManager.Instance.transform.FindFirst<Canvas>("Canvas_TouchHardware").gameObject;
|
|||
|
|
canvasObj.SetActive(true);
|
|||
|
|
YiLiao.JingMaiLiuZhiZhen.GameManager.Instance.uiManager.Init(canvasObj, null);
|
|||
|
|
YiLiao.JingMaiLiuZhiZhen.GameManager.Instance.playerManager.Init(OperatingType.Touch);
|
|||
|
|
YiLiao.JingMaiLiuZhiZhen.GameManager.Instance.interactionManager.Init(OperatingType.Touch);
|
|||
|
|
}
|
|||
|
|
break;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
|
|||
|
|
|