38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
|
|
using UnityEngine;
|
||
|
|
using UnityEngine.Networking;
|
||
|
|
using System;
|
||
|
|
using System.Collections;
|
||
|
|
using ZXKFramework;
|
||
|
|
using UnityEngine.UI;
|
||
|
|
using System.Globalization;
|
||
|
|
namespace YiLiao.Main
|
||
|
|
{
|
||
|
|
public class TimeCheckerPanel : UIBase
|
||
|
|
{
|
||
|
|
public override string GroupName => "TimeCheckerPanel";
|
||
|
|
|
||
|
|
public override string Name => "TimeCheckerPanel";
|
||
|
|
|
||
|
|
TimeChecker timeChecker;
|
||
|
|
|
||
|
|
public override void Init(IUIManager uictrl)
|
||
|
|
{
|
||
|
|
base.Init(uictrl);
|
||
|
|
timeChecker = transform.FindFirst<TimeChecker>("TimeChecker");
|
||
|
|
uictrl.ShowUI<LoadingPanel>();
|
||
|
|
timeChecker.actionA = () => {
|
||
|
|
uictrl.CloseUI<LoadingPanel>();
|
||
|
|
SetActive(false);
|
||
|
|
};
|
||
|
|
timeChecker.actionB = () =>
|
||
|
|
{
|
||
|
|
uictrl.CloseUI<LoadingPanel>();
|
||
|
|
transform.FindFirst<Text>("TimeLock").gameObject.SetActive(true);
|
||
|
|
};
|
||
|
|
timeChecker.actionC = () => {
|
||
|
|
uictrl.CloseUI<LoadingPanel>();
|
||
|
|
transform.FindFirst<Text>("NetError").gameObject.SetActive(true);
|
||
|
|
};
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|