22 lines
438 B
C#
22 lines
438 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using YiLiao.Main;
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using ZXKFramework;
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namespace YiLiao.Main
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{
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public class GamePlayingState : StateBase
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{
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public override void OnEnter(params object[] obj)
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{
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base.OnEnter(obj);
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Game.Instance.AdapterInit();
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}
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public override void OnExit()
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{
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base.OnExit();
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}
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}
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}
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