35 lines
744 B
C#
35 lines
744 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using UnityEngine;
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/// <summary>
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/// <20><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
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/// </summary>
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public class STT : MonoBehaviour
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{
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/// <summary>
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/// <20><><EFBFBD><EFBFBD>ʶ<EFBFBD><CAB6>api<70><69>ַ
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/// </summary>
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[SerializeField] protected string m_SpeechRecognizeURL = String.Empty;
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/// <summary>
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/// <20><><EFBFBD>㷽<EFBFBD><E3B7BD><EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD>ʱ<EFBFBD><CAB1>
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/// </summary>
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[SerializeField] protected Stopwatch stopwatch = new Stopwatch();
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/// <summary>
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/// <20><><EFBFBD><EFBFBD>ʶ<EFBFBD><CAB6>
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/// </summary>
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public virtual void StartSpeechToText(Action<string> _callback)
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{
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}
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʶ<EFBFBD><CAB6>
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/// </summary>
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public virtual void StopSpeechToText(Action<string> _callback)
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{
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}
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}
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