2025-09-08 14:51:28 +08:00
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using System;
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using UnityEngine.UI;
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using ZXKFramework;
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2025-09-08 17:37:12 +08:00
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namespace DongWuYiXue.DaoNiaoShu
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2025-09-08 14:51:28 +08:00
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{
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public class LineQuestionPanel : UIBase
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{
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public override string GroupName => "LineQuestionPanel";
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public override string Name => "LineQuestionPanel";
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public Action nextAction;
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public Action<bool> subAction;
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PointLineManager[] lineManagers;
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Button nextBtn;
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Button subBtn;
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Button resetBtn;
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int id;
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public override void Init(IUIManager uictrl)
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{
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base.Init(uictrl);
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lineManagers = GetComponentsInChildren<PointLineManager>(true);
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nextBtn = transform.FindFirst<Button>("Next");
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nextBtn.onClick.AddListener(Next);
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subBtn = transform.FindFirst<Button>("Submit");
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subBtn.onClick.AddListener(Submit);
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resetBtn = transform.FindFirst<Button>("Reset");
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resetBtn.onClick.AddListener(Reset);
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}
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private void Reset()
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{
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for (int i = 0; i < lineManagers.Length; i++)
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{
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lineManagers[i].ClearLine();
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}
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}
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private void Submit()
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{
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lineManagers[id].UnselectPoints();//ȡ<><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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lineManagers[id].ButtonOnEnable();//<2F><><EFBFBD>ð<EFBFBD>ť
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if (lineManagers[id].JudgeLine())
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{
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subAction?.Invoke(true);
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}
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else
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{
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subAction?.Invoke(false);
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}
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subBtn.interactable = false;
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resetBtn.interactable = false;
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nextBtn.gameObject.SetActive(true);
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}
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private void Next()
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{
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subBtn.interactable = true;
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resetBtn.interactable = true;
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nextBtn.gameObject.SetActive(false);
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SetActive(false);
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nextAction?.Invoke();
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}
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public void ShowLineQuestion(int id)
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{
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SetActive(true);
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this.id = id;
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for (int i = 0; i < lineManagers.Length; i++)
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{
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if (i == id)
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{
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lineManagers[i].gameObject.SetActive(true);
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lineManagers[i].UnselectPoints();//ȡ<><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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lineManagers[i].ButtonOnEnable();//<2F><><EFBFBD>ð<EFBFBD>ť
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}
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else
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{
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lineManagers[i].gameObject.SetActive(false);
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}
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}
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}
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}
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}
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