84 lines
2.6 KiB
C#
84 lines
2.6 KiB
C#
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#define Graph_And_Chart_PRO
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//#if UNITY_2018_3_OR_NEWER
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//#if UNITY_EDITOR
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//using UnityEngine;
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//using System.Collections;
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//using UnityEditor;
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//using ChartAndGraph;
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//public class PrefabOverrideChart : UnityEditor.AssetPostprocessor
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//{
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// static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
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// {
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// foreach (string path in importedAssets)
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// {
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// string lowPath = path.ToLower();
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// if (lowPath.EndsWith(".prefab"))
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// {
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// if (ContainsPath(lowPath) == false)
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// {
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// // Debug.Log(lowPath);
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// EditorApplication.delayCall += () => CleanPrefab(path);
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// AddPath(lowPath);
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// }
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// }
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// }
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// foreach (string path in deletedAssets)
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// {
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// RemovePath(path.ToLower());
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// }
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// }
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// [MenuItem("EditorPrefs/Clear all Editor Preferences")]
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// static void deleteAllExample()
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// {
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// EditorPrefs.DeleteAll();
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// }
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// static bool ContainsPath(string path)
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// {
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// return EditorPrefs.GetBool("GraphAndChartPrefabOverride$" + path, false);
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// }
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// static void RemovePath(string path)
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// {
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// EditorPrefs.DeleteKey("GraphAndChartPrefabOverride$" + path);
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// }
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// static void AddPath(string path)
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// {
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// EditorPrefs.SetBool("GraphAndChartPrefabOverride$" + path, true);
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// }
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// static void CleanPrefab(string path)
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// {
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// GameObject obj = PrefabUtility.LoadPrefabContents(path);
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// //AssetDatabase.DeleteAsset(path);
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// bool savePrefab = false;
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// foreach (var item in obj.GetComponentsInChildren<AnyChart>(true))
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// {
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// savePrefab = true;
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// // if (item == null)
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// // continue;
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// // if (item.gameObject == null)
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// // continue;
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// // Debug.Log("destroy " + item.gameObject.name);
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// while (item.gameObject.transform.childCount > 0)
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// {
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// var innerObj = item.gameObject.transform.GetChild(0).gameObject;
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// if (innerObj != null)
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// {
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// // Debug.Log("destroy inner" + innerObj.name);
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// GameObject.DestroyImmediate(innerObj);
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// }
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// }
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// }
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// if (savePrefab)
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// PrefabUtility.SaveAsPrefabAsset(obj, path);
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// PrefabUtility.UnloadPrefabContents(obj);
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// }
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//}
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//#endif
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//#endif
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