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651 B
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2025-09-24 19:24:19 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class ChatSetting
{
/// <summary>
/// <20><><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3>
/// </summary>
[Header("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD>ز<EFBFBD>ͬ<EFBFBD><CDAC>llm<6C>ű<EFBFBD>")]
[SerializeField] public LLM m_ChatModel;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>ϳɷ<CFB3><C9B7><EFBFBD>
/// </summary>
[Header("<22><><EFBFBD><EFBFBD><EFBFBD>ϳɽű<C9BD>")]
public TTS m_TextToSpeech;
/// <summary>
/// <20><><EFBFBD><EFBFBD>ʶ<EFBFBD><CAB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
[Header("<22><><EFBFBD><EFBFBD>ʶ<EFBFBD><CAB6><EFBFBD>ű<EFBFBD>")]
public STT m_SpeechToText;
/// <summary>
/// ʵʱ<CAB5><CAB1><EFBFBD><EFBFBD>ʶ<EFBFBD><CAB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
[Header("ʵʱ<CAB5><CAB1><EFBFBD><EFBFBD>ʶ<EFBFBD><CAB6><EFBFBD>ű<EFBFBD>")]
public STT m_RealtimeSpeechToText;
}