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2025-09-24 19:24:19 +08:00
using System;
namespace DTT.Utils
{
/// <summary>
/// The axis of a Vector3 in Unity. Can be combined using bit shifting.
/// </summary>
[Flags]
public enum Vector3Axis
{
/// <summary>
/// The x axis.
/// </summary>
X = 1 << 0,
/// <summary>
/// The y axis.
/// </summary>
Y = 1 << 1,
/// <summary>
/// The z axis.
/// </summary>
Z = 1 << 2
}
}