DaoNiaoShu_Dog/Assets/SenSorSystem/MianQian_SenSor.cs

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2025-11-25 17:26:38 +08:00
using DongWuYiXue.DaoNiaoShu;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// <20><>ǩ<EFBFBD>Խ<EFBFBD>Ӳ<EFBFBD><D3B2><EFBFBD>ű<EFBFBD>
/// </summary>
public class MianQian_SenSor : Sensor
{
/// <summary>
/// <20><>תX
/// </summary>
[HideInInspector]
public float X;
/// <summary>
/// <20><>תY
/// </summary>
[HideInInspector]
public float Y;
/// <summary>
/// <20><>תZ
/// </summary>
[HideInInspector]
public float Z;
[SerializeField]
Text txt;
private void Start()
{
GameManager.Instance.senSor.SendFunction("+++");
}
public override void ReceiveData(string datas)
{
base.ReceiveData(datas);
if (!datas.Split("OK")[0].Split("ID:")[1].Split(',')[0].Equals("MQ")) return;
//this.Error(datas);
X = float.Parse(datas.Split("OK")[0].Split("PIT:")[1].Split(',')[0]);
Y = float.Parse(datas.Split("OK")[0].Split("YAW:")[1].Split(',')[0]);
Z = float.Parse(datas.Split("OK")[0].Split("ROL:")[1].Split(',')[0]);
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//this.Error($"<22><>ǰ<EFBFBD><C7B0>ת<EFBFBD>Ƕ<EFBFBD>Ϊ<EFBFBD><CEAA>{X},{Y},{Z}");
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}
public override void Display(string datas)
{
base.Display(datas);
txt.text = $"<22><>ǩ:X:{X},Y:{Y},Z:{Z}";
}
}