DaoNiaoShu_Dog/Assets/SenSorSystem/ChuanCiZhen_SenSor.cs

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C#
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2025-11-25 17:26:38 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Խ<EFBFBD>Ӳ<EFBFBD><D3B2><EFBFBD>ű<EFBFBD>
/// </summary>
public class ChuanCiZhen_SenSor : Sensor
{
/// <summary>
/// <20><><EFBFBD><EFBFBD>ֵ
/// </summary>
[HideInInspector]
public float progressValue;
/// <summary>
/// <20><>תX
/// </summary>
[HideInInspector]
public float X;
/// <summary>
/// <20><>תY
/// </summary>
[HideInInspector]
public float Y;
/// <summary>
/// <20><>תZ
/// </summary>
[HideInInspector]
public float Z;
[SerializeField]
Text txt;
private void Start()
{
transform.parent.GetComponent<SensorManager>().SendFunction("+++");
}
public override void ReceiveData(string datas)
{
base.ReceiveData(datas);
if (!datas.Split("OK")[0].Split("ID:")[1].Split(',')[0].Equals("CCZ")) return;
//this.Error(datas);
progressValue = (Convert.ToInt32(datas.Split("OK")[0].Split("LEVEL:")[1])) / 10.0f;
//this.Error($"<22><>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>İγ<C4B0><CEB3><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>{progressValue}");
X = float.Parse(datas.Split("OK")[0].Split("PIT:")[1].Split(',')[0]);
Y = float.Parse(datas.Split("OK")[0].Split("YAW:")[1].Split(',')[0]);
Z = float.Parse(datas.Split("OK")[0].Split("ROL:")[1].Split(',')[0]);
this.Error($"<22><>ǰ<EFBFBD><C7B0>ת<EFBFBD>Ƕ<EFBFBD>Ϊ<EFBFBD><CEAA>{X},{Y},{Z}");
}
public override void Display(string datas)
{
base.Display(datas);
txt.text = $"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:{progressValue},X:{X},Y:{Y},Z:{Z}";
}
}