69 lines
1.6 KiB
C#
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2025-11-25 17:26:38 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class WeiGuan_Sensor : Sensor
{
public Text txt;
/// <summary>
/// <20>Ƿ<EFBFBD><C7B7><EFBFBD>˱ǿ<CBB1>
/// </summary>
[HideInInspector]
public bool isBiKong;
/// <summary>
/// <20>Ƿ<EFBFBD><C7B7><EFBFBD>˺<EFBFBD><CBBA><EFBFBD>
/// </summary>
[HideInInspector]
public bool isHouLong;
/// <summary>
/// <20>Ƿ<EFBFBD><C7B7><EFBFBD><E5B5BD>θ<EFBFBD><CEB8>
/// </summary>
[HideInInspector]
public bool isWeiBu;
bool isChannl1;
bool isChannl2;
bool isChannl4;
public override void ReceiveData(string datas)
{
base.ReceiveData(datas);
if (!datas.Contains("WB")) return;
//this.Error($"θ<>ܲ<EFBFBD><DCB2><EFBFBD>:{datas}");
string[] arrDatas = datas.Split('%')[0].Split(',');
for (int i = 0; i < arrDatas.Length; i++)
{
if (arrDatas[i].Contains("Channl:"))
{
if (arrDatas[i].Split("Channl:")[1].Equals("1"))
{
isChannl1 = !isChannl1;
}
if (arrDatas[i].Split("Channl:")[1].Equals("2"))
{
isChannl2 = !isChannl2;
}
if (arrDatas[i].Split("Channl:")[1].Equals("4"))
{
isChannl4 = !isChannl4;
}
}
}
isBiKong = isChannl1;
isHouLong = (isChannl1 && isChannl2);
isWeiBu = (isChannl1 && isChannl2 && isChannl4);
txt.text = $"θ<>ܲ嵽:<3A><>ǻ:{isBiKong}<7D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:{isHouLong}<7D><>θ<EFBFBD><CEB8>:{isWeiBu}";
}
public override void Display(string datas)
{
base.Display(datas);
}
}