2025-09-09 15:06:44 +08:00
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using FSM;
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2025-09-11 09:06:04 +08:00
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using ZXKFramework;
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2025-09-09 15:06:44 +08:00
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namespace DongWuYiXue.DaoNiaoShu
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{
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public class TuMoLiDuoKaYinState : FsmState<FSMManager>
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{
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public override void OnStateEnter()
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{
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base.OnStateEnter();
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2025-09-10 19:05:05 +08:00
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this.Log("<22><><EFBFBD><EFBFBD>ͿĨ<CDBF><C4A8><EFBFBD><EFBFBD><E0BFA8>״̬");
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fsm.ShowCamera("ͿĨ<CDBF><C4A8><EFBFBD><EFBFBD><E0BFA8>1_Camera");
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fsm.ShowTip(0);
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fsm.PlayBgm(0);
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fsm.Light_EnableInteraction("<22><><EFBFBD><EFBFBD><E0BFA8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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fsm.InteractionDown("<22><><EFBFBD><EFBFBD><E0BFA8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", c =>
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{
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2025-09-11 09:06:04 +08:00
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if (fsm.main_gameModel.modeType == ModeType.ShiXun)
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{
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fsm.AddScore(3, 0);
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}
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2025-09-10 19:05:05 +08:00
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fsm.Unlight_DisableInteraction("<22><><EFBFBD><EFBFBD><E0BFA8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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fsm.ShowCamera("ͿĨ<CDBF><C4A8><EFBFBD><EFBFBD><E0BFA8>2_Camera");
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fsm.PlayClip("ͿĨ<CDBF><C4A8><EFBFBD><EFBFBD><E0BFA8>_TimeLine", () =>
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{
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fsm.nextState = true;
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});
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});
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2025-09-09 15:06:44 +08:00
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}
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public override void OnStateStay()
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{
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base.OnStateStay();
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}
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public override void OnStateExit()
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{
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base.OnStateExit();
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2025-09-10 19:05:05 +08:00
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fsm.Unlight_DisableInteraction("<22><><EFBFBD><EFBFBD><E0BFA8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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fsm.nextState = false;
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2025-09-09 15:06:44 +08:00
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}
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}
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}
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