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2025-09-08 14:51:28 +08:00
#define Graph_And_Chart_PRO
#if PLAYMAKER
using ChartAndGraph;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[Title("Has Group Conditional")]
[ActionCategory("Graph and Chart - Advanced")]
[Tooltip("checks if a group is present in a chart")]
public class CheckGroupAction : FsmStateAction
{
[Tooltip("The chart object to perform the operation on")]
public FsmOwnerDefault ChartObject;
[Tooltip("The Name of the category to remove")]
public FsmString GroupName;
[UIHint(UIHint.Variable)]
public FsmBool StoreResult;
public override void Reset()
{
base.Reset();
GroupName = "";
StoreResult = false;
}
public override string ErrorCheck()
{
GameObject checkObject = Fsm.GetOwnerDefaultTarget(ChartObject);
if (ChartObject == null || checkObject == null)
return "Chart object cannot be null";
if (checkObject.GetComponent<BarChart>() == null && checkObject.GetComponent<RadarChart>() == null)
return "Object must be a bar chart type or a radar chart type";
if (GroupName.Value == "" || GroupName.Value == null)
return "GroupName name cannot be null or empty";
return null;
}
public override void OnEnter()
{
string check = ErrorCheck();
if (check != null)
{
Debug.LogError(check);
return;
}
var chart = ChartObject.GameObject.Value.GetComponent<AnyChart>();
StoreResult.Value = false;
if (chart is BarChart)
StoreResult.Value = ((BarChart)chart).DataSource.HasGroup(GroupName.Value);
else if (chart is RadarChart)
StoreResult.Value = ((RadarChart)chart).DataSource.HasGroup(GroupName.Value);
Finish();
}
}
}
#endif