2025-03-11 15:30:07 +08:00

16 lines
356 B
C#

namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
internal struct ConditionalField
{
public FieldDescriptor field { get; }
public bool condition { get; }
public ConditionalField(FieldDescriptor field, bool condition)
{
this.field = field;
this.condition = condition;
}
}
}