2025-03-11 15:30:07 +08:00

24 lines
651 B
C#

using Unity.PlasticSCM.Editor.AssetUtils.Processor;
namespace Unity.PlasticSCM.Editor.AssetUtils
{
internal static class RefreshAsset
{
internal static void UnityAssetDatabase()
{
UnityEditor.AssetDatabase.Refresh(
UnityEditor.ImportAssetOptions.Default);
UnityEditor.VersionControl.Provider.ClearCache();
AssetPostprocessor.SetIsRepaintInspectorNeededAfterAssetDatabaseRefresh();
}
internal static void VersionControlCache()
{
UnityEditor.VersionControl.Provider.ClearCache();
RepaintInspector.All();
}
}
}