2025-03-11 15:30:07 +08:00

62 lines
1.9 KiB
C#

using UnityEditor;
using Codice.Client.BaseCommands;
namespace Unity.PlasticSCM.Editor.AssetMenu
{
internal class AssetMenuRoutingOperations :
IAssetMenuOperations,
IAssetFilesFilterPatternsMenuOperations
{
void IAssetMenuOperations.ShowPendingChanges()
{
PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
plasticWindow.ShowPendingChanges();
}
void IAssetMenuOperations.Add()
{
PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
plasticWindow.Add();
}
void IAssetMenuOperations.Checkout()
{
PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
plasticWindow.Checkout();
}
void IAssetMenuOperations.Checkin()
{
PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
plasticWindow.Checkin();
}
void IAssetMenuOperations.Undo()
{
PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
plasticWindow.Undo();
}
void IAssetMenuOperations.ShowDiff()
{
PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
plasticWindow.ShowDiff();
}
void IAssetMenuOperations.ShowHistory()
{
PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
plasticWindow.ShowHistory();
}
void IAssetFilesFilterPatternsMenuOperations.AddFilesFilterPatterns(
FilterTypes type,
FilterActions action,
FilterOperationType operation)
{
PlasticWindow plasticWindow = EditorWindow.GetWindow<PlasticWindow>();
plasticWindow.AddFilesFilterPatterns(type, action, operation);
}
}
}