2025-03-11 15:30:07 +08:00

27 lines
759 B
C#

using UnityEngine;
using Cinemachine;
/// <summary>
/// An add-on module for Cinemachine Virtual Camera that locks the camera's Y co-ordinate
/// </summary>
[ExecuteAlways]
[SaveDuringPlay]
[AddComponentMenu("")] // Hide in menu
public class CustomLockCameraY : CinemachineExtension
{
[Tooltip("Lock the camera's Y position to this value")]
public float m_YPosition = 10;
protected override void PostPipelineStageCallback(
CinemachineVirtualCameraBase vcam,
CinemachineCore.Stage stage, ref CameraState state, float deltaTime)
{
if (stage == CinemachineCore.Stage.Finalize)
{
var pos = state.RawPosition;
pos.y = m_YPosition;
state.RawPosition = pos;
}
}
}