2025-03-11 15:30:07 +08:00

16 lines
392 B
C#

using UnityEditor;
namespace Cinemachine.Editor
{
[CustomEditor(typeof(CinemachinePOV))]
[CanEditMultipleObjects]
internal sealed class CinemachinePOVEditor : BaseEditor<CinemachinePOV>
{
private void OnEnable()
{
for (int i = 0; i < targets.Length; ++i)
(targets[i] as CinemachinePOV).UpdateInputAxisProvider();
}
}
}