2025-03-11 15:30:07 +08:00

42 lines
1.6 KiB
C#

// ***********************************************************************
// Copyright (c) 2017 Unity Technologies. All rights reserved.
//
// Licensed under the ##LICENSENAME##.
// See LICENSE.md file in the project root for full license information.
// ***********************************************************************
using NUnit.Framework;
using System.Collections;
using Autodesk.Fbx;
namespace Autodesk.Fbx.UnitTests
{
internal class FbxLayerContainerBase<T> : FbxNodeAttributeBase<T> where T:FbxLayerContainer
{
override public void TestBasics(T layerContainer, FbxNodeAttribute.EType typ)
{
base.TestBasics(layerContainer, typ);
int index = layerContainer.CreateLayer ();
Assert.GreaterOrEqual (index, 0); // check an index is returned (-1 is error)
// make sure doesn't crash and returns expected value
Assert.IsNotNull (layerContainer.GetLayer (index));
Assert.IsNull (layerContainer.GetLayer (int.MinValue));
Assert.IsNull (layerContainer.GetLayer (int.MaxValue));
Assert.AreEqual (layerContainer.GetLayerCount (), 1);
Assert.AreEqual (layerContainer.GetLayerCount (FbxLayerElement.EType.eUnknown), 0);
Assert.AreEqual (layerContainer.GetLayerCount (FbxLayerElement.EType.eUnknown, true), 0);
}
}
internal class FbxLayerContainerTest : FbxLayerContainerBase<FbxLayerContainer>
{
[Test]
public void TestBasics() {
base.TestBasics(CreateObject(), FbxNodeAttribute.EType.eUnknown);
}
}
}