2025-03-11 15:30:07 +08:00

34 lines
1.3 KiB
C#

// ***********************************************************************
// Copyright (c) 2017 Unity Technologies. All rights reserved.
//
// Licensed under the ##LICENSENAME##.
// See LICENSE.md file in the project root for full license information.
// ***********************************************************************
using NUnit.Framework;
using System.Collections;
using Autodesk.Fbx;
namespace Autodesk.Fbx.UnitTests
{
internal class FbxIOBaseTest<T> : Base<T> where T: FbxIOBase
{
[Test]
public virtual void TestBasics()
{
using (var iobase = CreateObject()) { iobase.Initialize("/no/such/file.fbx"); }
using (var iobase = CreateObject()) { iobase.Initialize("/no/such/file.fbx", -1); }
using (var iobase = CreateObject()) { iobase.Initialize("/no/such/file.fbx", -1, FbxIOSettings.Create(Manager, "")); }
using (var iobase = CreateObject()) { iobase.Initialize("/no/such/file.fbx", -1, null); }
using (var iobase = CreateObject()) {
Assert.IsFalse(iobase.GetStatus().Error());
iobase.Initialize("/no/such/file.fbx");
Assert.AreEqual("/no/such/file.fbx", iobase.GetFileName());
}
}
}
internal class FbxIOBaseTestClass : FbxIOBaseTest<FbxIOBase> { }
}