2025-03-11 15:30:07 +08:00

27 lines
737 B
C#

using System;
using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering.Universal.ShaderGUI
{
public static class BakedLitGUI
{
public struct BakedLitProperties
{
// Surface Input Props
public MaterialProperty bumpMapProp;
public BakedLitProperties(MaterialProperty[] properties)
{
// Surface Input Props
bumpMapProp = BaseShaderGUI.FindProperty("_BumpMap", properties, false);
}
}
public static void Inputs(BakedLitProperties properties, MaterialEditor materialEditor)
{
BaseShaderGUI.DrawNormalArea(materialEditor, properties.bumpMapProp);
}
}
}