2025-03-11 15:30:07 +08:00

11 lines
482 B
C#

namespace UnityEngine.InputSystem
{
internal static class InputFeatureNames
{
public const string kRunPlayerUpdatesInEditMode = "RUN_PLAYER_UPDATES_IN_EDIT_MODE";
public const string kDisableUnityRemoteSupport = "DISABLE_UNITY_REMOTE_SUPPORT";
public const string kDisableShortcutSupport = "DISABLE_SHORTCUT_SUPPORT"; ////TODO: In v2, kill this.
public const string kUseWindowsGamingInputBackend = "USE_WINDOWS_GAMING_INPUT_BACKEND";
}
}