2025-03-11 15:30:07 +08:00

126 lines
4.3 KiB
C#

using System.Collections.Generic;
using System.IO;
using UnityEditor.VersionControl;
using PlasticGui.WorkspaceWindow.Items;
using Unity.PlasticSCM.Editor.AssetsOverlays;
using Unity.PlasticSCM.Editor.AssetsOverlays.Cache;
namespace Unity.PlasticSCM.Editor.AssetMenu
{
internal static class AssetsSelection
{
internal static Asset GetSelectedAsset(AssetList assetList)
{
if (assetList.Count == 0)
return null;
return assetList[0];
}
internal static string GetSelectedPath(AssetList assetList)
{
if (assetList.Count == 0)
return null;
return Path.GetFullPath(assetList[0].path);
}
internal static List<string> GetSelectedPaths(AssetList selectedAssets)
{
List<string> result = new List<string>();
foreach (Asset asset in selectedAssets)
{
string fullPath = Path.GetFullPath(asset.path);
result.Add(fullPath);
}
return result;
}
internal static SelectedPathsGroupInfo GetSelectedPathsGroupInfo(
AssetList selectedAssets,
IAssetStatusCache assetStatusCache)
{
SelectedPathsGroupInfo result = new SelectedPathsGroupInfo();
if (selectedAssets.Count == 0)
return result;
result.SelectedCount = selectedAssets.Count;
result.IsRootSelected = false;
result.IsCheckedoutEverySelected = true;
result.IsDirectoryEverySelected = true;
result.IsCheckedinEverySelected = true;
result.IsChangedEverySelected = true;
Asset firstAsset = selectedAssets[0];
string firstAssetName = GetAssetName(firstAsset);
AssetStatus firstStatus = GetAssetStatus(
firstAsset,
assetStatusCache);
result.FirstIsControlled = ClassifyAssetStatus.IsControlled(firstStatus);
result.FirstIsDirectory = firstAsset.isFolder;
result.FilterInfo.CommonName = firstAssetName;
result.FilterInfo.CommonExtension = Path.GetExtension(firstAssetName);
result.FilterInfo.CommonFullPath = firstAsset.assetPath;
foreach (Asset asset in selectedAssets)
{
string assetName = GetAssetName(asset);
AssetStatus status = GetAssetStatus(
asset,
assetStatusCache);
result.IsCheckedoutEverySelected &= ClassifyAssetStatus.IsCheckedOut(status);
result.IsDirectoryEverySelected &= asset.isFolder;
result.IsCheckedinEverySelected &= false; // TODO: not implemented yet
result.IsChangedEverySelected &= false; // TODO: not implemented yet
result.IsAnyDirectorySelected |= asset.isFolder;
result.IsAnyPrivateSelected |= ClassifyAssetStatus.IsPrivate(status);
result.FilterInfo.IsAnyIgnoredSelected |= ClassifyAssetStatus.IsIgnored(status);
result.FilterInfo.IsAnyHiddenChangedSelected |= ClassifyAssetStatus.IsHiddenChanged(status);
if (result.SelectedCount == 1)
continue;
if (result.FilterInfo.CommonName != assetName)
result.FilterInfo.CommonName = null;
if (result.FilterInfo.CommonExtension != Path.GetExtension(assetName))
result.FilterInfo.CommonExtension = null;
if (result.FilterInfo.CommonFullPath != asset.assetPath)
result.FilterInfo.CommonFullPath = null;
}
return result;
}
static AssetStatus GetAssetStatus(Asset asset, IAssetStatusCache assetStatusCache)
{
string assetPath = Path.GetFullPath(asset.assetPath);
if (MetaPath.IsMetaPath(assetPath))
assetPath = MetaPath.GetPathFromMetaPath(assetPath);
return assetStatusCache.GetStatusForPath(assetPath);
}
static string GetAssetName(Asset asset)
{
if (asset.isFolder)
return Path.GetFileName(Path.GetDirectoryName(asset.path));
return asset.fullName;
}
}
}