2025-03-11 15:30:07 +08:00

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{
"name": "com.unity.2d.spriteshape",
"version": "7.0.5",
"unity": "2021.2",
"unityRelease": "7f1",
"displayName": "2D SpriteShape",
"description": "SpriteShape Runtime & Editor Package contains the tooling and the runtime component that allows you to create very organic looking spline based 2D worlds. It comes with intuitive configurator and a highly performant renderer.",
"keywords": [
"2d",
"shape",
"spriteshape",
"smartsprite",
"spline",
"terrain2d"
],
"category": "2D",
"dependencies": {
"com.unity.mathematics": "1.1.0",
"com.unity.2d.common": "6.0.3",
"com.unity.2d.path": "5.0.2",
"com.unity.modules.physics2d": "1.0.0"
},
"samples": [
{
"displayName": "Sprite Shape Samples",
"description": "Samples to get started with SpriteShape",
"path": "Samples~/Samples"
},
{
"displayName": "Sprite Shape Extras",
"description": "This sample has utility scripts that has various use-cases of SpriteShape",
"path": "Samples~/Extras"
}
],
"relatedPackages": {
"com.unity.2d.spriteshape.tests": "7.0.5",
"com.unity.2d.common.tests": "6.0.3"
},
"_upm": {
"changelog": "### Fixed\n- 1421401 Fix case where SpriteShape throws ArgumentException error when checking position validity of a point added to Spline.\n- 1421403 Fix case where Tangent Data is always saved even when not in use for SpriteShapeRenderer when GeometryCache is active.\n- 1421404 Fix case where Shape of PolygonCollider2D doesn't update when Sprite Shape contains vertex at [0,0]."
},
"upmCi": {
"footprint": "3a3dc6a0510d3991a6ffd5a13b83fbb0c446ef5a"
},
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/2d.git",
"type": "git",
"revision": "b8ef9a9fa25d116a9e65e40bc9a7f86135688ed8"
}
}