2025-03-11 15:30:07 +08:00

18 lines
448 B
C#

using UnityEngine;
using ZXKFramework;
public class TestDrag : MonoBehaviour
{
public DragManager dragManager;
private void Start()
{
dragManager.Init();
transform.FindFirst<UIEventListener>("Cube").Down = (a) => {
dragManager.Generate("Cube");
};
transform.FindFirst<UIEventListener>("Sphere").Down = (a) => {
dragManager.Generate("Sphere");
};
}
}