30 lines
554 B
C#
30 lines
554 B
C#
using UnityEngine;
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public class DragUI : IDrag
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{
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public override void Init()
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{
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Hide();
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}
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private void Update()
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{
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if (Input.GetMouseButton(0))
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{
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transform.position = Input.mousePosition;
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}
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else
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{
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Hide();
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}
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}
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public override void Show()
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{
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gameObject.SetActive(true);
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transform.position = Input.mousePosition;
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}
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public override void Hide()
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{
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gameObject.SetActive(false);
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}
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}
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