using DG.Tweening; using UnityEngine; using UnityEngine.UI; namespace ZXKFramework { /// /// 面板缩放动画 /// public class PanelAnimatorScale : MonoBehaviour { private Vector3 objScale = new Vector3(); public float time { get; set; } = 0.3f; public float baseScale = 0.5f;//刚出现的大小 void Awake() { objScale = transform.localScale; } void OnEnable() { transform.localScale = new Vector3(baseScale, baseScale, baseScale); transform.DOScale(objScale, time); } } }