using UnityEngine; using UnityEngine.UI; using ZXKFramework; public class TestResultManager : MonoBehaviour { ResultManager resultManager; Button startStep1; Button endStep1; Button startStep2; Button endStep2; Button startStep3; Button endStep3; Button startStep4; Button endStep4; Button startStep5; Button endStep5; Button toJson; Button clear; Text jsonText; string json; private void Awake() { resultManager = GetComponentInChildren(); startStep1 = transform.FindFirst