using UnityEngine; using UnityEngine.UI; using ZXKFramework; public class Result : UIBase { public override string Name => "Result"; public override string GroupName => UIGroupLiao.Result.ToString(); public Text timeText; public Text processText; public Text scoreText; public override void HandleEvent(string name, object data) { } public override void Init(IUIManager uictrl) { base.Init(uictrl); transform.FindFirst("Text1").text = LanguageTools.Get(3); transform.FindFirst("Text2").text = LanguageTools.Get(4); transform.FindFirst("Text3").text = LanguageTools.Get(5); transform.FindFirst("Text4").text = LanguageTools.Get(6); timeText = transform.FindFirst("Text1Value"); processText = transform.FindFirst("Text2Value"); scoreText = transform.FindFirst("Text3Value"); ResetAllText(); transform.FindFirst