using UnityEngine.UI; using ZXKFramework; public class MainPanel : UIBase { public override string Name => "MainPanel"; public override string GroupName => UIGroupLiao.Main.ToString(); private GameModel gameModel; public override void HandleEvent(string name, object data) { } public override void Init(IUIManager uictrl) { base.Init(uictrl); gameModel = GetModel(); } public override void Show() { base.Show(); transform.FindFirst("Text").text = gameModel.mainData.GetModuleName(gameModel.GetId()); } }