using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using ZXKFramework; public class ImagePanel : UIBase { public override string Name => "ImagePanel"; public override string GroupName => UIGroupLiao.Image.ToString(); Button left; Button right; Text imageName; Button closeBtn; Image image; Image maxImage; List list = new(); GameModel gameModel; int imageId = 0; int id; public override void HandleEvent(string name, object data) { } public override void Init(IUIManager uictrl) { base.Init(uictrl); left = transform.FindFirst