using UnityEngine.UI; using ZXKFramework; public class FinishPanel : UIBase { public override string GroupName => UIGroupLiao.Init.ToString(); GameModel gameModel; public override string Name => "FinishPanel"; Button detailsBtn; public override void HandleEvent(string name, object data) { } public override void Init(IUIManager uictrl) { base.Init(uictrl); transform.FindFirst("ConfirmText").text = LanguageTools.Get(8); transform.FindFirst