using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using ZXKFramework; public class DetailsPanel : UIBase { public override string GroupName => UIGroupLiao.Init.ToString(); GameModel gameModel; Transform content; public override string Name => "FinishPanel"; public override void HandleEvent(string name, object data) { } public override void Init(IUIManager uictrl) { base.Init(uictrl); transform.FindFirst