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2025-03-11 15:30:07 +08:00
using UnityEditor.TestTools.TestRunner.Api;
namespace UnityEditor.TestTools.TestRunner
{
class PlayerLauncherTestRunSettings : ITestRunSettings
{
public bool buildOnly { set; get; }
public string buildOnlyLocationPath { set; get; }
public void Dispose()
{
}
void ITestRunSettings.Apply()
{
}
}
}