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2025-03-11 15:30:07 +08:00
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Internal;
namespace UnityEditor.ShaderGraph
{
interface IMayRequireMeshUV
{
bool RequiresMeshUV(UVChannel channel, ShaderStageCapability stageCapability = ShaderStageCapability.All);
}
static class MayRequireMeshUVExtensions
{
public static bool RequiresMeshUV(this MaterialSlot slot, UVChannel channel)
{
var mayRequireMeshUV = slot as IMayRequireMeshUV;
return mayRequireMeshUV != null && mayRequireMeshUV.RequiresMeshUV(channel);
}
}
}