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2025-03-11 15:30:07 +08:00
{
SubShader
{
${VFXInclude("Shaders/VFXParticleHeader.template")}
${VFXInclude("Shaders/ParticlePoints/PassSelection.template")}
${VFXInclude("Shaders/ParticlePoints/PassDepth.template"),IS_OPAQUE_PARTICLE}
${VFXInclude("Shaders/ParticlePoints/PassForward.template")}
${VFXInclude("Shaders/ParticlePoints/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS}
${VFXIncludeRP("Templates/ParticlePoints/PassForward2D.template")}
}
}