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2025-03-11 15:30:07 +08:00
using System;
namespace UnityEngine.InputSystem.Utilities
{
internal static class ExceptionHelpers
{
public static bool IsExceptionIndicatingBugInCode(this Exception exception)
{
Debug.Assert(exception != null, "Exception is null");
return exception is NullReferenceException ||
exception is IndexOutOfRangeException ||
exception is ArgumentException;
}
}
}