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2025-03-11 15:30:07 +08:00
using System;
namespace Unity.Burst
{
/// <summary>
/// Can be used to specify that a parameter to a function, a field of a struct, a struct, or a function return will not alias. (Advanced - see User Manual for a description of Aliasing).
/// </summary>
[AttributeUsage(AttributeTargets.Parameter | AttributeTargets.Field | AttributeTargets.Struct | AttributeTargets.ReturnValue)]
public class NoAliasAttribute : Attribute
{
}
}