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2025-03-11 15:30:07 +08:00
// ***********************************************************************
// Copyright (c) 2017 Unity Technologies. All rights reserved.
//
// Licensed under the ##LICENSENAME##.
// See LICENSE.md file in the project root for full license information.
// ***********************************************************************
using NUnit.Framework;
using System.Collections;
using Autodesk.Fbx;
namespace Autodesk.Fbx.UnitTests
{
internal class FbxNodeAttributeBase<T> : Base<T> where T : FbxNodeAttribute
{
virtual public void TestBasics(T attr, FbxNodeAttribute.EType typ)
{
Assert.AreEqual(typ, attr.GetAttributeType());
Assert.AreEqual(attr.Color, attr.FindProperty(FbxNodeAttribute.sColor));
TestGetter(FbxNodeAttribute.sDefaultColor);
Assert.AreEqual(0, attr.GetNodeCount());
var node1 = FbxNode.Create(Manager, "node1");
var node2 = FbxNode.Create(Manager, "node2");
node1.SetNodeAttribute(attr);
node2.SetNodeAttribute(attr);
Assert.AreEqual(2, attr.GetNodeCount());
Assert.AreEqual(node1, attr.GetNode());
Assert.AreEqual(node2, attr.GetNode(1));
}
}
internal class FbxNodeAttributeTest : FbxNodeAttributeBase<FbxNodeAttribute>
{
[Test]
public void TestBasics() {
TestBasics(CreateObject(), FbxNodeAttribute.EType.eUnknown);
}
}
}