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2025-03-11 15:30:07 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Blink : MonoBehaviour
{
public float blinkSpeed = 5;//<2F><>˸<EFBFBD>ٶ<EFBFBD>
private float timer;//<2F><>ʱ<EFBFBD><CAB1>
public float timeval = 1;//ʱ<><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
private Image img;//ָ<><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼƬ
public bool isAddAlpha;
private void Start()
{
img = GetComponent<Image>();
}
private void Update()
{
timer += Time.deltaTime;
if (isAddAlpha)
{
img.color += new Color(0, 0, 0, Time.deltaTime * blinkSpeed);
if (timer >= timeval)
{
img.color = new Color(img.color.r, img.color.g, img.color.b, 1);
isAddAlpha = false;
timer = 0;
}
}
else
{
img.color -= new Color(0, 0, 0, Time.deltaTime * blinkSpeed);
if (timer >= timeval)
{
img.color = new Color(img.color.r, img.color.g, img.color.b, 0);
isAddAlpha = true;
timer = 0;
}
}
}
}