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2025-03-11 15:30:07 +08:00
using System.Runtime.CompilerServices;
using UnityEngine;
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")]
namespace UnityEditor.Rendering.Universal
{
internal static class MaterialAccess
{
internal static int ReadMaterialRawRenderQueue(Material mat)
{
return mat.rawRenderQueue;
}
}
}