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2025-03-11 15:30:07 +08:00
using UnityEngine;
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal
{
[CustomEditor(typeof(UniversalRenderPipelineGlobalSettings))]
[CanEditMultipleObjects]
sealed class UniversalGlobalSettingsEditor : Editor
{
SerializedUniversalRenderPipelineGlobalSettings m_SerializedGlobalSettings;
void OnEnable()
{
m_SerializedGlobalSettings = new SerializedUniversalRenderPipelineGlobalSettings(serializedObject);
}
public override void OnInspectorGUI()
{
var serialized = m_SerializedGlobalSettings;
serialized.serializedObject.Update();
// In the quality window use more space for the labels
UniversalGlobalSettingsPanelIMGUI.Inspector.Draw(serialized, this);
serialized.serializedObject.ApplyModifiedProperties();
}
}
}